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Megazone 23 - Megazone 23 Sequels


Warning: This Section Contains Spoilers

This section contains information on all of the "Megazone 23" anime sequels. Though none are really related to Robotech in any way, I thought it might be good idea to show the full story of "Megazone 23", not just the first part.


Megazone 23 Part II: Please Tell Me the Secret

Megazone 23 Part II poster Theatrical Release: 26 April 1986
Video Release: 30 May 1986
Runtime: 82 minutes
Director: Ichiro Itano
Screenplay: Hiroyuki Hoshiyama
Character Design: Yasuomi Umetsu
Eve Design: Haruhiko Mikimoto
Original story: Noboru Ishiguro
Music: Shiro Sagisu
Supervision: Noboru Ishiguro
Production: Artland/AIC/Idol Co Ltd/ARTMIC/Victor Entertainment

Six months have passed since the events of "Megazone 23". Shogo Yahagi is wanted for the murder of Tomomi Murashita and is being hunted down by the military and police under the control of BD. Shogo fights back by joining a biker gang named Trash, who regularly have skirmishes against the police. The interstellar war has also continued but despite their best efforts and new, more powerful weapons, the war seems to be going badly for the military. To add to their woes, the EVE program wasn't wiped completely from the Bahamut and has regained some of its power back. It continues to interrupt radio and TV broadcasts asking for the operator of 7G to make contact with her. The Trash gang discover a new Garland sitting in a warehouse and Shogo decides to steal it. This is in fact a trap set by BD to capture Shogo.

With the surprising success of "Megazone 23", the producers asked Artmic, AIC and Artland to produce a sequel. However one of the producers of the first part had tried to swindle the investors of the profits. The matter eventually went to the courts. Director Noburo Ishiguro felt that it wasn't the time to be creating a sequel with the chaos going on in court about the profits of the first part. But he relented and put animation director and key animation action wiz Ichiro Itano in as director. Ishiguro had told Itano to do whatever he wanted with the OVA.

This 1986 sequel (subtitled "Please Tell Me the Secret") is completely different in style to the first part. Toshihiro Hirano was again put in charge of the character designs and Yasuomi Umetsu was designing the biker gang. But Umetsu also tried drawing his own versions of the main characters for fun. Eventually these were submitted to Itano, who liked them so much he decided to ditch Hirano's designs. Initially this was not popular with the rest of the staff. There were some arguments against changing the designs so radically. Umetsu later stated in an interview that he was "protected" from the other staff by Itano, however some of the staff did like the new designs. In addition Shogo's character has a new voice actor, but Eve's design remains the same. The changes were of course criticised by fans of the series. Another strange element was the inclusion of a sex scene between Yui and Shogo. Although there was a similar scene in the first part, the one contained here is much more explicit and was seemingly unimportant to the plot. Oddly enough this scene was only included in the video release of the film and did not appear in the theatrical version. Nearly the entire first half of the film is quite slow with little plot and mostly serves as an introduction to the Trash gang. The only things the biker gang seem to do is smoke cigarettes, drink Heineken beer and listen to Eve Tokimatsuri songs.

Relationships were strained at the production company mostly due to the court case, but somehow a decent product was made. Years after the production, Itano recalled in an interview that he was brash, but the experience helped him a lot since this was the first directorial job he had done. However Ishiguro felt that the project was utterly chaotic and the resulting film was even more chaotic than the first part.

Itano stated that the OVA itself is about role models. He feels that when he was making the film that there was no real role models for him at the producer or sponsorship level of the production, though he had plenty at the animation studio. Another theme is to never give up. He feels that youth today should not be pessimistic and they should have some sort of dream. The bikie characters Cindy and Dumpi are respectively based upon Cindy Lauper and female Japanese wrestling star Dump Truck. Strangely enough, this part of the series was the first to have a complete uncut English dub. The dub was created by Intersound under the direction of Harmony Gold. Who actually directed and scripted the dub is a bit of a mystery, but it was fairly accurate and didn't stray a great deal from the original. The only real change was the names of the two lead characters. Shogo became Johnny Winters and Yui became Suzy Sue. Hilariously one of the lines in the dub is "Johnny Winters? Never heard of the guy", which is probably what a lot of "Megazone 23" fans were saying when they saw it. The dub was commercially released by Victor on Laserdisc and VHS with Japanese subtitles in 1987, but was never released anywhere else in the world. Curiously the end sequence from "Robotech the movie" was also included as a bonus in that version of the release. The images and a limited explanation of the new "Robotech the movie" ending was also given a two page spread in the "Megazone 23 Part II" movie program.


Megazone 23 Part III

Megazone 23 Part III poster Video Release: 28 September 1989 ("The Awakening of Eve"), 22 December 1989 ("The Day of Liberation")
Theatrical Release: 25 November 1989
Runtime: 103 minutes
Directors: Shinji Aramaki and Kenichi Yatagai
Screenplay: Emu Arii
Character Design: Hiroyuki Kitazume
Original Story: Noboru Ishiguro and Shinji Aramaki
Music: Keishi Urata
Production: AIC/ARTMIC/Victor Entertainment

Five hundred years have passed since the core of Megazone 23 landed back on the rejuvenated Earth. Humanity is now contained within a city called Eden, itself a Megazone built some one thousand years ago but never launched. But unlike it's namesake Eden is seemingly not a great place to live. Suicides are on the rise and groups of people called "Net Jackers" constantly disrupt the Datanet, a system which controls every aspect of the citizens of Eden. The Datanet is owned and operated by a corporation named E=X, who are led by a mysterious man called Bishop Won Dai who act like their company is a government. Game master and part time hacker Eji Tanaka, gives up his slacker life to join E=X. But after meeting a girl named Ryo, Eji gets caught up in conspiracy by game maker Orange to bring down E=X and Bishop Won Dai's frightening vision for Eden. The future of humanity may lie in Eji's hands, as well as the virtual idol Eve Tokimatsuri, who is more than just a simple idol.

In 1989, Victor decided to resurrect the "Megazone 23" franchise, some three years after the second part in the series. Shinji Amaraki, who designed and created the original Garland in the first part of "Megazone 23" was given directorial duties along with Kenichi Yatagai. Creator Noboru Ishiguro had absolutely no involvement in the production. In early production meetings with Victor, Amaraki suggested that he wanted to make the third part a "cyberpunk anime". Amaraki had previously worked on the original "Bubblegum Crisis" OVA series, one of the definitive cyberpunk anime and the influence of that series can be clearly seen in "Megazone 23 Part III".

Seeing as over three years had passed since the second part of the series was released, the decision was taken to shape the story so it was unnecessary to have seen the previous two parts. New elements were added to the the "Megazone 23" universe, notably the city of Eden, which in this part of the story can be clearly seen from where Bahamut landed on Earth. But this causes some inconsistencies and plot holes following on from part two of the series. Even though in part three it is explained the city of Eden had been there before the original Megazones launched, it isn't visible in the last scenes of part two. Apart from the apparent low budget of part three, the other sticking point with fans was the changing of Eve's voice actress to Takaoka Saki, who doesn't hold a candle to the original Eve, Miyasato Kumi, arguably a far better voice actress. Amaraki also revised the main cast with Eve being the only returning character. For the rest of the cast, Amaraki says he was heavily influenced by shoujo manga (girls comics) and wanted to create characters that girls would like. He also has said the voice talent boom of the late 1980's possibly influenced his decisions as well. A number of well known voice actors appear in part three including Megumi Hayashibara.

Some English anime reference books accuse this part of the Megazone franchise as a rip off of "Akira". It does star two key actors from "Akira" who play similar roles and it does have a red bike and a government conspiracy. But the direction of Shinji Aramaki and key mechanical animation and designs by Masami Obari make it feel more like "Megazone 23" had been transported into a "Bubblegum Crisis" type of world (Aramaki and Obari worked on the original OVA series of "Bubblegum Crisis").

Though this part has been lambasted by many anime fans, I felt it was more exciting and certainly more action packed than the previous installment of the series. However one of the major problems is the plot, which seems overly complex, quite confusing and has many plot holes. One of the most unintentionally hilarious things in this anime is the name of the game that Eji and his friends play; "Hard On". No it's not a sex game, it's virtual reality shoot-'em-up space battle game. I suspect that the creators thought that it meant the game was hardcore or something. Pity they didn't run it past an English speaking foreigner before embarrassing themselves in front of thousands of English speaking anime fans. The other noticeable problem with "Megazone 23 Part III" is the animation. For the most part it's fine, however at points during the first OVA it looks really poor. Some cuts in some sequences only have the key animation present, there's no in-between animation. That means the animation is almost one cel per second, which is an abysmal frame rate for animation (and not considered animation really).

Part three was the first commercially available English dub of the series released in an English speaking country. It was released in June 1995 by Manga Entertainment in the UK. The dub was directed by Michael Bakewell who had directed the majority of English dubs released by Manga. Surprisingly these were all recorded in the UK, but with actors from American backgrounds, or British actors who could put on a half decent American accent. Bakewell is probably best known for dubbing the 1979 Japanese live action series "Monkey!", which was a cult hit in the UK and Australia. But the most surprising thing about this dubbed version is that it contains a new five minute prologue, with a narrator telling the audience the story of "Megazone 23", with using randomly edited pieces of animation from part three. Created by Manga Entertainment, I can only assume that they thought it would be beneficial for the audience to know the back story of the series (the first two parts were never released in the UK). The prologue more or less broadly covers the events of the previous two parts of the series, and seems in part to be based upon the "Megazone 23" timeline from the 1990 "Megazone 23 B-Club Special" artbook, which was written and illustrated by Yumeno Ley. However the retelling of the story changes two important parts. First it claims that the Bahamut was always on Earth and controlled the Megazones that were out in space. Secondly it bizarrely claims that Shogo learnt about the truth of his world from an "old man". Somehow I don't think either BD or Eve are "old men".


Aborted Megazone 23 TV Series

In the December 2004 issue of Newtype USA, in the article "Inside AIC" by Amos Wong, a very brief mention was made of AIC's plans to produce a new "Megazone 23" TV series. No other details about the project surfaced until June 2005 when the Japanese magazine, Nikkei Characters, announced that the TV series was in production. The magazine reported that the series would be a retelling using the characters from the first two OVAs, and it would feature character designs by Haruhiko Mikimoto.

However no other further information came to light about this planned series. No designs or images relating to this project have ever been released. One can only assume that the project was permanently shelved for some unknown reason.


Megazone 23 XI Pilot Film

Release: April 2019 (Digital Version), June 2020 (DVD Version)
Runtime: 3 minutes (AnimeJapan Version), 5 minutes (Final Version)
Director: Masahiko Komino
Screenplay & Storyboards: Masahiko Komino
Character Design: Masahiko Komino
Sakura Character Design: Akio Watanabe
Mecha Design: Hiroyasu Oda
Production: AIC Rights

This reboot is set aboard the Megazone 11 space colony ship fleet. The ships within the fleet are set up to realistically simulate various cities on Earth circa 2020 such as Tokyo, with satellite ships designed to resemble a smaller Japanese provincial cities. Sakura is an ordinary 15 year old high school student who lives aboard one of the  satellite ships. She leads a secret life as part of a singing duo with Eve, a friend she made online. On the main ship, a resistance movement flares up. To achieve independence the rebels must take control of Tiamat, the system that controls the fleet, but the key to the system was lost in battle 80 years ago. With rumours of the key's whereabouts surfacing, both the rebels and the government are soon locked in battle to recover it. One day, while visiting Akihabara on the Tokyo ship to meet Eve, Sakura is embroiled in the middle of a terrorist attack at the train station. As Eve remotely guides Sakura to safety, Sakura comes across Garland XI, a transforming motorcycle robot mecha that Eve tells her to use. Below are a few images from the completed pilot film; 

Characters announced for this project, but not necessarily appearing in the final product included;

Karukaya: a robot, which Eve gives to Sakura, that can be used to access Tiamat
Nazuna: a first-year college student, the leader of the Miifu music group, and a resistance fighter
Momiji: a second-year high school student and member of Miifu
Marigold: a fifth-grade elementary school student and member of Miifu
BD (pronounced "Brad"): a resistance fighter that tells others of the world's impending ruin
Shawa: another Eve who comes from the year 2850, and who holds another key to the story
King, Rook, Knight, Queen, and Bishop: the code named special forces members who are also members of the idol unit Ange Noir

Originally announced in April 2017 by AIC and Launch Box as part of a larger push to reboot several AIC properties for the company's 35th anniversary, "Megazone 23 XI (with XI pronounced as 'Sai')" was crowd funded via Japanese website Campfire. Eventually over 12,000,000 was raised to complete a 10 minute pilot film. A year later the staff profusely apologised for the delay in releasing the film and other items to backers (which included DVDs, t-shirts and Strike Garland and Sakura figures) and asked for an additional 1,000,000 to complete the film. A 33 second animatic was also published on Youtube, created from completed layouts. This second crowd funding attempt failed and only 25% of the finding was raised. Footage of the partly completed pilot film was shown at AnimeJapan in March 2019. At that event it was also announced the project would be a sequel to "Megazone 23 Sin" (see below) and would be pitched as a TV series if funding could be secured.

Once backers realised the pilot film had seemingly been completed, they complained to AIC Rights who then apologised and sent out a digital version of pilot film screened at AnimeJapan 2019. Finally in June 2020, the backer rewards were sent out including the DVD of the final version of the pilot film. There are some notable differences between the two versions such as deletion of the most of the battle footage set in space including all footage of the Strike Garland, which was promoted as one of the main mecha and turned into a figure for backers. Around two minutes of the final run time is devoted to telling the backstory of the franchise, narrated by Yamadera Koichi. The backstory is the same one found in the "Megazone 23 B-Club Special" book released in 1990. The songs from the first two parts of "Megazone 23", "Sentimental Behind Our Backs" and "Please Tell Me the Secret", were re-recorded for the pilot film and sung by Yuzurisa (who also played Karukaya) and Miya Amamiya (who voices Eve) respectively.

Fan reaction to the pilot was quite lukewarm to negative. Despite the very long production time and large mountain of money raised for the project, the animation in the finished product looked rather poor. Despite the negative reaction, DVDs of the pilot film are pretty much impossible to find on the second hand market. As far as I am aware, no bootleg versions of it are circulating on the internet. On 16 April 2021, it was announced that AIC Rights and Toei Advertising had come to an agreement to share copyright of various AIC properties in order to develop new anime projects. The press release included four new images of "Megazone 23", so this project may get the green light of a TV series or film in the future. It is unknown if this reboot contains any elements or story ideas from the previously planned TV series project from 2004 - 2005. Below are pre-production images released for the project;

Click on the images to see larger versions of the artwork.


Megazone 23 Sin Pilot Film, Proposed TV Series

Video Release: Unknown (Pilot Film), Unknown (TV Series)
Runtime: 5 minutes (Pilot Film), Unknown (TV Series)
Director: Masahiko Komino
Screenplay & Storyboards: Masahiko Komino
Character Design: Masahiko Komino
Sakura Character Design: Akio Watanabe
Mecha Design: Hiroyasu Oda
Production: AIC Rights

This second reboot is to be a remake of the original two OVAs. Set in early 2020's Tokyo, life was very peaceful and fulfilling for the city's inhabitants. However the economy gradually became sluggish, energy became a dwindling resource and was rationed. Hyperinflation began in response to a sharp decline in food availability and other essentials. The population began to feel frustrated and anxious. Anger and dissatisfaction began to swell amongst the city's residents. In the midst of this powder keg of disgruntled citizens, a fighter plane crashes in the middle of the city, and a small but intense battle takes place. Despite a large amount of the population witnessing the battle and the fact there were several civilian casualties, there are no reports in the media or government statements about the incident and any mention of it on the internet is censored immediately. We later meet Shogo Yahagi, an average college student. He is invited to an anti war demonstration by his friends and soon discovers a futuristic motorcycle which will change his destiny, and the citizens of the city. Wanting to keep this motorcycle secret is an army officer named BD. The pair will soon clash over the future of the city.

This is a second "Megazone 23" reboot project announced in April 2017 by AIC Rights and Launch Box as part of a larger push to reboot several AIC properties for the company's 35th anniversary. Like "Megazone 23 XI", "Megazone 23 Sin" was also crowd funded via Japanese website Campfire. Eventually over 11,000,000 was raised to complete a 5 minute pilot film. The backer rewards for the campaign include thank you letters, a commemoration booklet, t-shirts, limited edition CDs, DVDs, an animator on the project drawing a likeness of the backer and using it as a base for a crowd character in the promotional video, an invitation to a screening and mini concert, tote bags, the backer's name in the credits, a production materials book, an invite to the voice actors and staff autograph and handshake session, an invitation to a voice recording session, participation in the voice recording as a "walla crowd" (i.e. background crowd chatter) actor, an invitation to the launch party, and the opportunity to pick a location in the world to appear in the promotional video. At this point in time nothing has been made public about the time frame for the completion of the pilot film or when the backer rewards would be sent out.

In the released pre-production material, it was confirmed that Shogo Yahagi and Yui Takanaka would appear in this reboot. AIC's booth at AnimeJapan in March 2019 revealed a new poster visual for both "Megazone 23" reboot projects. The poster revealed that the "Megazone 23 Sin" project will only remake the first two parts of the original OVA. No release date was given, but it is understood the project would be pitched as a TV series and would be released before "Megazone 23 XI", if both projects were funded and given the green light. Although the storylines for both "Megazone 23 XI" and "Megazone 23 Sin" seem largely unrelated to each other, it has been stated "Megazone 23 XI" is a direct sequel to "Megazone 23 Sin". An update on the project confusingly included designs for the Garland with "Megazone 23 XI" written in the background. A second design shows a transformable giant battleship called the Garland Zero. The promotional artwork and story released so far for the project seems far more serious in tone when compared to "Megazone 23 XI". It is also unknown if this reboot contains any elements or story ideas from the previously planned TV series project from 2004 - 2005.

It has been five years on from the original announcement and so far not a single second of footage has been released to the public. Considering the outcome of "Megazone 23 XI", it seems unlikely this pilot film, let alone a TV series, will see the light of day. However, on 16 April 2021, it was announced that AIC Rights and Toei Advertising had come to an agreement to share copyright of various AIC properties in order to develop new anime projects. The press release included four new images of "Megazone 23", so this project may get the green light of a TV series or film in the future. Below are images released so far from the project;

Click on the images to see larger versions of the artwork.

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